Rules & Succession

General Rules

The challenges each have their own rules, but these are the basic rules that every challenge uses. If a challenge has specific rules that overrides a basic rule, it will be noted on the challenge page.

  • Begin by starting a new game. Select the + at the top of the main menu and select New Game. You will enter Create-a-Sim (CAS).
  • You will be starting with one unmarried, Young Adult Sim as your Founder. You may pick any gender and gender identity, body type, traits, etc. You need to create a new Sim, not pick one from the gallery because gallery Sims occasionally come preplayed with Skill progress. The exception is a Sim from the gallery with the hashtag #legacyloves.
    • Trans Sims are allowed for any challenge (unless a challenge requires a certain gender), but remember that they will need to find a partner of the opposing biology to procreate.
    • Custom Content or Mods are allowed.
  • When a Sim ages, you need to use the Random Trait Generator on the original Legacy Challenge. It is amazing. Anything I could come up with for a Randomizer would never match up to it.
    • You also need to use this when Adopting a Sim as it provides gender. In the case of adoption, use the parent Heir and the current Spouse for traits. Think of it as nature v. nurture, nurture winning.
      • All adoptions must be of babies.
  • Spouses must be random Townies or a Sim from the gallery with the hashtag #legacyloves. This is going purely on the honor system, but don’t look at the traits on the Sim before you bring him/her in.
  • Spouses may not bring in any money. If they do, you must cheat away the money:
    • testingcheats on
    • Money X – where “X” equals the amount of money you had before they moved in.
    • OR use sims.modify_funds -X – where “X” equals the amount of money they brought in. The negative sign (-) is necessary or else you will add money.
    • testingcheats off
  • Cheats that might give you any advantage over anyone else completing the challenge are not allowed.
  • You must play with Autonomy and Aging on and a Normal lifespan.
  • Once you’ve selected your Succession Laws (below), you cannot change them.

Succession Laws

A huge thanks to Pinstar and ImaginingMystic for their Succession Laws page for the inspiration for this section. The Succession Laws below will help you determine who your Heir is and thus who will continue your Legacy.

Gender Law

  • Patriarchy: Your Founder must be male. Only males are eligible to be named Heir unless there are no male children, at which point female children become eligible for that generation.
  • Strict Patriarchy: Your Founder must be male. Only males are eligible to be named Heir. If there are no male children, your Challenge ends.
  • Matriarchy: Your Founder must be female. Only females are eligible to be named Heir unless there are no female children, at which point male children become eligible for that generation.
  • Strict Matriarchy: Your Founder must be female. Only females are eligible to be named Heir. If there are no female children, your Challenge ends.
  • Equality: Your Founder can be of either gender. Both males and females are eligible to be named Heir, following the other Succession Laws.
  • Alternating Equality: Your Founder can be of either gender. Both males and females are eligible to be named Heir, following the other Succession Laws. However, the Heir must be the opposite gender from its parent, alternating each generation. If there are no children of the required gender, then the Heir can be the other gender, but alternation must return.
    • Ex: If your Founder is male, the Generation 2 Heir must be a daughter. The Gen 3 Heir must be a son and so on.
    • Ex: If your Founder is male, but only has sons, one of them may be the Gen 2 Heir. The Gen 3 Heir must also be male, however, to continue with what the alternation would have been. Gen 4 must then be female and so on.
  • Strict Equality: Your Founder can be of either gender. Both males and females are eligible to be named Heir, following the other Succession Laws. However, the Heir must be the opposite gender from its parent, alternating each generation. If there are no children of the required gender, your Challenge ends.

Blood Law

  • Natural Born: To be eligible to be named Heir, a child must be naturally born from the previous Generation Heir and be able to trace an unbroken bloodline to the Founder.
    • Lenient: Adopted children are ineligible unless there are no natural born children.
    • Strict: Adopted children are never eligible. If there are no natural born children, your Challenge ends.
  • Modern: Both natural born and adopted children are eligible to be named Heir with no preference for one over the other as long as they follow the other Succession Laws.
  • Foster: To be eligible to be named Heir, a child must be adopted.
    • Lenient: Natural born children are ineligible unless there are no adopted children.
    • Strict: Natural born children are never eligible. If there are no adopted children, your Challenge ends.

Selection Law

The Gender and Blood laws determine who is eligible as Heir. From the eligible children, you will then use the following to determine who is the Heir.

If you move an eligible child out of the Household, they become ineligible and cannot move back in. If the Heir is locked in and decided, you may not moved them out of the household in order to select a new Heir.

If a locked in Heir dies without eligible heirs of their own and another eligible child is still within the household, a new Heir may be selected. This is the only time a locked in Heir can be “replaced.”

If an eligible child has an eligible child, they become locked in as the Heir and the new Generation begins. If they have an ineligible child, they are not yet locked in. The same if an Heir has a child when the Heir title fluctuates (such as a Merit law or Randomborn).

Once the previous Generation’s Heir dies, the Heir must be selected and locked in for the next Generation.

I have split the Laws into categories, but you may only choose one. If you choose a Birth Order Law, you cannot then choose a Merit Law as well.

Birth Order

Birth Order Laws may fluctuate. Firstborn will never change unless the current Heir dies or moves out of the household. Lastborn will change with each new eligible child unless the current Heir dies or moves out of the household. Randomborn will change with each new eligible child or if a child dies or leaves the household, requiring a re-roll. However, the Heir becomes locked in upon the death of the parent Heir or if they have an eligible child of their own, starting the new generation.

  • Firstborn: The first eligible child to join the family is named Heir.
    • If there are twins or triplets and they are both/all eligible, it is up to you to either pick one to be the Firstborn or else remember which one was born first (the one announced at birth that you named first).
  • Lastborn: The last eligible child to join the family is named Heir.
    • If there are twins or triplets and they are both/all eligible, it is up to you to either pick one to be the Lastborn or else remember which one was born last (the one announced at birth that you named last).
  • Randomborn: The Heir is selected through a random roll of the eligible children and they are the current Heir. This becomes locked in when the parent Heir dies or if the current Heir has an eligible child for the next generation. Every time the eligible child pool changes size, the Heir must be re-rolled.

Merit

Merit Laws will constantly fluctuate as the conditions are met. However, the Heir becomes locked in upon the death of the parent Heir or if the current Heir has an eligible child of their own, starting the new generation.

  • Chosen Skill: At the beginning of the Challenge, choose a single skill. The eligible child with the highest level of that skill becomes the current Heir. If there is a tie or none of the eligible children has any level of that skill, the one with the highest level in any other skill is heir. If there is still a tie, continue with a third skill and so on. If there is no resolution to the tie, the Firstborn Law (above) then applies to the tied children.
    • Ex: The chosen skill is Painting. Eligible Child 1 has a Painting Skill of 8, a Violin Skill of 6, and a Writing Skill of 3. Eligible Child 2 has a Painting Skill of 5, a Writing skill of 10, and a Cooking skill of 2. EC3 has a Painting Skill of 8, a Gardening Skill of 6, and a Dancing skill of 4. EC3 has a Painting Skill of 8, a Gardening Skill of 2, and a Cooking skill of 4.
      EC1, EC3, and EC4 are tied with Painting 8. EC2 is not eligible because of a Skill of only 5. The second highest Skills are EC1 with Violin 6, EC3 with Gardening 6, and EC4 with Cooking 4. EC4 is eliminated, but EC1 and EC3 are still tied, even though the skills are different since they are the same level. Now we move on to a third skill. EC1 has Writing 3 and EC3 has Dancing 4. EC3 is the current Heir. If any skills were to change or there became a clear leader in Painting, this would need to be reevaluated, until the parent Heir dies or the current Heir has an eligible child of their own.
  • Random Skill: The eligible child with the highest level of any skill becomes the current Heir. If there is a tie, the one with the highest level in a second skill is heir. If there is still a tie, continue with a third skill and so on. If there is no resolution to the tie, the Firstborn Law (above) then applies to the tied children.
    • Ex: Using the same example as Chosen skill, Eligible Child 2 would be the current Heir, having reached Writing 10. If another Child were to reach 10 in any skill, then a second skill would be considered to break the tie and so on.
  • Power: The Firstborn eligible child becomes Heir by default, using the Firstborn Law (above). However, if another eligible child fights them and defeats them, they win the title of current Heir. They can be usurped if they are beaten in a fight and so on. This ends when the parent Heir dies and the current Heir takes the title, or if the current Heir has an eligible child, ending the chain and moving on the next Generation.
    • Brain Power: If you would like to choose a different form of “combat,” that is your decision. Examples include video game matches and chess games. However, you must use that method for your entire Legacy.
  • Overachiever: The eligible child who completes the most Aspirations (including Child Aspirations) will be named Heir. If there is a tie, follow the Random Skill Law to break the tie.

Other

  • Exemplar: At the beginning of the Challenge, choose one Trait from your Founder’s traits. Any eligible child with the trait is named Heir. If no children in a Generation have the trait or more than one have the trait, follow the Firstborn Law to break the tie.
  • Democracy: This rule may be used if you are displaying your Challenge in some public format (livestream, blog, etc.) where people can leave a comment. The Heir is chosen by vote by your viewers/readers from among the pool of eligible Heirs. In case of a tie, use the Firstborn Law.

Other Considerations

Species Law: If you have the Get to Work expansion, it is up to to decide how to handle Aliens. By default, only humans can inherit, even if one parent is an Alien. However, you can choose to have a Founder that is an Alien and mandate only Aliens can inherit, or have it alternate, etc. That is up to you.

Bastard Law: A rule you can choose to implement is that the parents of a child must be married for the child to be eligible. It is up to you to decide if bastards are eligible in the case of no eligible legitimate children (for example, a bastard son becoming Heir over legitimate daughters in a Patriarchy), or decide that they are never eligible. You can also decide if the parent Heir is allowed to divorce and remarry and the children of that marriage be eligible or if a second spouse’s children are only eligible if the first spouse died. I would caution against becoming too limited, but have fun with it!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s